CribbageStreet

Winning, skunks and double skunks

The first player to reach the game hole wins, and how far behind the loser stopped decides the size of the win.

1 min readChecked 12 Oct 2026Every count on this page is engine-checked
On this page 5 sections
  1. Winning
  2. Skunks
  3. The lurch
  4. Resigning
  5. Questions

Winning

The first player to reach 121 wins, the moment they get there: in the play, in the show, or with his heels ACC r.1.1. You do not need to land on 121 exactly.

Blue has won at 121; red stopped at 88, under the skunk line skunk line102040507080100110121+8
A skunk. Blue reached 121 while red was still short of the skunk line.

Skunks

If the loser has not passed the skunk line, at 91, the winner skunks them: a win by 31 points or more ACC r.1.6. Tournaments count a skunk as a bigger win ACC r.12.1. Many players add a double skunk, when the loser stopped under 61. The ACC rules have no double skunk.

The board marks the skunk line. Players call hole 90, one short of it, the stink hole ACC r.1.6.

The app shows both on the result card, and your profile counts the skunks you won and lost. In the quick game, to 61, the skunk line is 31, and there is no double skunk.

The lurch

Older books use “lurch” for a loser left far behind, but they disagree on where: some put it at 61, some at the skunk line. Today most players say skunk.

Resigning

A game you resign scores as if your opponent had pegged out at that moment, as the ACC rules a conceded game. If you are under the skunk line when you resign, you are skunked.

Questions

What is a skunk in cribbage?
A win where the loser has not reached 91: a win by 31 points or more.
What is a double skunk?
A win where the loser has not reached 61. Many players count it; the ACC rules do not.

Learn it by playing a hand.

The app’s first hand takes about 6 minutes, with a coach beside you, and the table counts every point.

Coming soon to Google Play and the App Store.